the EVGA P55 FTW is a very awesome motherboard. Tons of PCI-E x16 slots, , and PCI slots in-between. Great layout, LGA-775 cooler mounting pins, only catch is the cooler will fit at an angle. Not really a problem at all, just more of an asthetic thing.. who cares if it is in a case? :P
The motherboard looks awesome itself, with the black heatsinks, ports, PCI slots and slots.
the overclocking section in the BIOS lets you tweak almost anything you wanted to! from the CPU signal, to the PWM MOFSET freqency! The motherboard features two 8-pin CPU power sockets incase you're going for those big records on LN2/DICE/(maybe even water!).
HD 4770
Love the look of the back.. front.. eh, looks bear. But Does not matter, it is in my case, right?
Pretty fast if you ask me, love the fact that it is 40nm.. I don't have much else to say. Runs most of my games very fluidly. I set the overclocking bars to the top, and it was stable from there... Pretty good if you ask me. Runs very cool.. (40nm, duh).
Very good buy, I would recommend it to any average gamer. Was only 100 bucks I think. Does not matter what vendor tbh, all ATI vendors are equally good.
ULTRAs 750 WATT PSU.
I was very disappointed it did NOT come in the lovely bags that corsair sends it in...
Anyway, it is quiet, good cable lengths, and seems to be a good quality PSU.
Only con I have is that it only has 45 amps on the +12 volt rail (540 watt).. Missed corsair's 62A.. :P
Overall it was a good buy for only 93 bucks.
HITACHI 1TB 7200 RPM 3.0 Gb/s HDD
Its okay, works nice and fast, detected all 1TB. No cons really.
Corsair XMS3 Memory
eh, its corsair, nothing really to say! I got a good deal on the CAS9 4GB kit.
Thermal-take V1 cooler
I was quite doubtful when I bought it, I thought "ugh I could be getting the mugen 2 for this price" but it was not so bad after all. Idled 25c, and loaded @ 75c (average, large/blend p95)
Epic Games recently released a new, FREE add-on pack for Unreal Tournament 3, called the Titan pack. After downloading it on the PS3 and loving every moment of it, I decided to review its new features on the PC. With videos! I wish I could do more about the video quality, but I can't. Be thankful. It was either no sound and crappy video quality, or no video at all.
New Maps: Several new maps have been made for the Titan Pack, including one which isn't so new. DM-Morbias is a UT3 remake of the classic UT level of the same name. Another not-so-new new map is CTF-Face Classic. The original Face for UT was hailed as one of the best Capture the Flag levels. Two bases are sat on an asteroid floating through space. The tops of the towers serve as key sniper points to kill the opposition before they get anywhere near the base. In the middle of the level lies the Big Keg O' Health, giving the player an extra 100 units of health.
New Game-types: Two new game-types have been introduced to UT3, Greed and Betrayal. I did mention those in my last review but I hadn't downloaded it at the time.
Greed:
The purpose of Greed is to kill the opposing team and steal their skulls. Greed uses the same levels as CTF. When you collect the skulls, depositing them at the opposing teams base (where the flag stand usually is) gets you one point per skull. Every 10 skulls you collect in a row (as in, without depositing any or losing any) gets you a Double Damage power up, allowing you to deal twice as much damage for 30 seconds (slightly longer if you have Kills Slow Time on). The Double Damage is also cummulative. Reaching another 20 skulls while still having Double Damage on stack another Double Damage on top of your time, so if you have 13 seconds remaining and you get another 10 skulls, you end up with 43 seconds of Double Damage remaining.
Video:
Betrayal: The purpose of Betrayal is to kill the opposing team again, but instead of stealing skulls, you get team points. The teams are randomly divided at the beginning. Each player is equipped with the Super Shock Rifle (or Instagib Rifle), which blows up your opponent in one hit. Primary fire (R1, left-mouse-button) fires a regular, orange instagib blast. Secondary fire (L1, right-mouse-button) fires the Betrayal blast, which is blue. The Betrayal blast kills somebody on your team (provided you hit him with it) and you steal his points for yourself. If you are killed by the person you betrayed within 30 seconds, they get Retribution and regain some of their points. If you survive for 30 seconds, you get Payback Avoided and the teams re-shuffle. The point is not for a team to reach a point limit, but for a person to reach a point limit. Once somebody reaches the point limit, the game is over.
New Mod: A new mod has been added to UT3, with the fitting name of Titan. When the mod is activated, you get a new readout above your ammo count. That readout slowly increases for every kill you make. When you have enough kills, you get a little icon next to the Titan Meter. By activating Titan mode (Up on the D-pad, E on the keyboard), your character doubles in size! You only wield two weapons, an Instagib Rifle or a Super Rocket Launcher. The Super Rocket Launcher can lock on to an opponent about 3 times as fast as normal and the rocket is more maneuverable. I managed to shoot somebody around 3 corners. Tight corners. The ammo also never runs out. It keeps regenerating itself. Both shields and health increase to 400, allowing you to take 800 points of damage.
This also means that at some points, you're gonna have to duck to avoid smacking your head of things. Yep, you're so big you can't fit through some areas without crawling through them. The Titan Meter also remains. By killing people in Juggernaut mode, the Titan Meter increases even more. When it is full, you can activate it again and become 4 times your original size! Even ducking can't get you out of a tight area! But that isn't bad. By activating Juggernaut again in a large room where enemies frequently access, you can turn around and aim anywhere with your Super Rocket Launcher. Your shields and health also increase to 800, allowing you to take a massive 1,600 points of damage! Also, the Titan Meter gets changed. Instead of counting up your kills to allow you to become even bigger, it counts down. When the countdown reaches zero, you explode with the force of a Redeemer! That's 1,400 damage points for a direct hit, if you were wondering. Of course, you aren't the only one who can become a Juggernaut. Take out Juggernaut enemies from a long distance. I say long because A) You have the ability to slam the ground, sending out a shock-wave that stuns everyone in the blast radius and fire rockets at where they are probably going to land and B) your body also explodes with the force of a Redeemer. Rocket Launchers are recommended to take down a Juggernaut. Redeemer, if you can.
COMPLETE OWNAGE: I did something very special once. In a certain CTF map, I grabbed the opposing teams flag, ran around the back of the area where they all spawn and got a large streak. You get rewards based on a string of kills. It goes: Double Kill, Multi Kill, Mega Kill, Ultra Kill and finally, Monster Kill. The Monster Kill also repeats for as long as you can maintain the streak. How does 40 Monster Kills in a row sound? Too low to me, so I'm gonna tell you how to get possibly hundreds of Monster Kills.
Go on the Greed gametype. Go on Face Classic. Set up the Kills Slow Time mod. Grab the Big Keg O' Health in the middle. You may have to wait for it to spawn first. Run around the back of the enemy base, grabbing the Link Gun that sits there. Start slaughtering your enemies as they spawn. Also, grab the amour sitting behind their base. If you are lucky, you may get a few Multi Kills. Not what you wanted, right? I'm getting there. One of the reasons I chose Greed for this trick is for the 20 skull bonus. When you collect 20 skulls, you get the Double Damage. Now, quickly switch to the Enforcer. You should have Dual Enforcers at this point with 199 ammo. If you don't, don't worry. With the Double Damage, start killing the enemies as they spawn. You will pick up Enforcers, which increase your ammo (and possible add a second Enforcer, if you haven't got one already) and skulls. When you reach 40 skulls, you get another Double Damage. At this point, you should already have started your streak. There is nothing more satisfying than hearing the announcer struggle to keep up with your Monster Kills :P. I say to use the Kills Slow Time mod, because whenever you kill somebody, time slows down, allowing you to find your next target. With this trick, you'll be able to rack up 100's of Monster Kills in mere minutes! Have fun!
Unigine Corp presents their newest tech demo with their engine, now featuring DirectX 11. It runs very good with DirectX 11. If you have a DirectX 11 ready card, such as ATIs 5000 series, you can turn on tessellation, which greatly improves the image quality. In the demo, you may use the free camera and "fly" around, or you can use the "walking mode" (shooter game type movement, no flying).
Video 1:Benchmark
Video 2:Tessellation Differences (on/off)
This demo is available to the public, so feel free to try it! Please, take note, DirectX 11 is ONLY available on DirectX 10 cards, and windows vista or windows 7. However, for vista users, service pack 3 is needed (and at the time of posting, I don't think its out). For hardware tessellation, you need a DirectX 11 card.
AI, terrible. I get out of my truck to return fire, they drive off. They don't follow me, get stuck behind walls, don't follow orders, etc... The usual stupid bots. Not even close to Valves AI on Source. Enemy AI can't shoot for beans 30 yards away but at close range they do 360 spin headshots but overall there still a liability, which is why I chose to abandon them but then since they are the spawn point, when I die spawn all the way back 2km away...
Choppy movements. It takes FOREVER to change weapons, the rate of fire is completely out of whack especially for the pistol.
Bamm......
Pause......
Bamm......
Then it takes forever to stand up and go crouch, the game just glitches up sometimes.
The interior for buildings is terrible, it feels like your walking around is some pre fab texture box that was just laid out last minute. Nothing in the buildings, there just empty shacks.
Multiplayer Two Game modes Infiltration (Search & Destroy) or Annihilation (Team Deathmatch) with a grand total of 4 maps... Only 2 for each mode. The objective locations don't even change for Infiltration.
Also for a realistic game, it shouldn't take 15 shots to kill someone, unless that has to do with the terrible registry which is probably due to the following.
Which brings me to what really killed the game before it even had a chance to take off.
NO DEDICATED SERVERS: Yes that's right Console style P2P crap. You can't do more then 6 vs 6 and even then that's pushing it as most servers are lag fests. 6 vs 6 is alright for cs_office but these maps are bigger then BF2 and you can't even come close to the 16 vs 16 they recommend. The game is also horribly unbalanced. USA has the guns that makes the be all and all. To counter this the devs said they used "asymmetrical" balance where they gave China things like more vehicles and more players but this means squat when USA can see you through the fog with thermal sights 500 yards away.
Vehicles are screwed up, you can't move your head, they have mad drifting and even the slightest lag makes you fly. The tanks and APC require "Driver" positions and "Commander" positions just like real life. Which is what makes them completly useless in a game because nobody wants to just click and tell people where to go for the whole game. Helicopters are buggy as hell and you can't re-arm when your out of ammo. About the only thing that works okay is the Jeeps. IMO the game should have just been Infantry Only instead of trying to copy Battlefield, they should also get rid of that stupid squad "fireteam" system, just alot a set number of kits and let people pick them.
Overall the game is just glitchy, from the menu freezing up to sh** just not working. They also lied and didn't include an editor and plenty of others goodies they said they would give us. On the plus side the Single Player campaign is actually believable, it's not like Crap of Duty 4 where you can mow down hundreds of bad guys with laser accurate guns. This game does have realistic single player.
This game is very bad overall, hardly worth the $40 I paid for it. Now the developer Codemaster wants to charge for DLC and future updates.
Unreal Tournament 3 sees the return of the mining tool turned vicious melee weapon that is the Impact Hammer. Charge it up and run at enemies for an instant, messy death – a great tactic for ambush situations in tight spots. The hammer’s primary fire is also useful for punting cocky enemies off ledges.
Secondary fire discharges an EMP blast which can be used to damage vehicles or knock power-ups off enemies. This is particularly effective against fast vehicles, light vehicles – two fully-charged shots is normally enough to take down a Manta with full health.
Enforcer(s):
The pistol from the original UT is back, with a few tweaks and a bit of a facelift. Pick up a second enforcer from a downed enemy to double your firepower. While not as spammy as its predecessor, the Enforcer still packs considerable punch, particularly if you manage to land a couple of headshots with its primary fire. The Enforcer’s secondary fire fires three less-accurate rounds in quick succession. If six of these connect, it’s instant death.
Bio Rifle:
This classic Unreal weapon has been significantly beefed up since it last appeared in UT2004. Goop projectiles are now larger and do more damage, with the charged secondary glob almost certain to cause instant death if it connects.
Shock Rifle:
The Shock’s fairly fast-firing primary fire beam, projectile-based alternate and explosive combo attack make it a good choice for combat at just about any range. Shoot the secondary projectile with the primary beam to create a massive shockwave that causes an equally massive amount of damage.
The Shock’s primary beam hits instantly and is 100% accurate, making it a good choice against air vehicles like the Raptor, although vehicles are no longer as vulnerable to the primary shock beam as they were in UT2004.
Link Gun:
The Link Gun is a brutal close-to-mid range weapon. Both the primary fire bolts and secondary beam are great for chewing up enemies at close range. While the beam has very limited range, the primary projectiles can be used effectively at a distance depending on your aim. One neat trick is to fire off a few dozen rounds of primary link fire at slow or stationary vehicles from afar – the bolts lose none of their punch at distance.
Linking up to increase firepower no longer requires the use of the secondary beam – just get close enough to another player using the Link Gun and you’ll link automatically, pooling your ammo and increasing your firepower.
Stinger Minigun:
The bastard child of Unreal’s Stinger and UT’s Minigun, the Stinger Minigun is an awesome mid-range weapon that packs a serious punch against players and vehicles alike. The Stinger’s primary fire unleashes a swarm of Tarydium bullets from the weapon’s main cannons – great for peppering enemies in deathmatch and tracking vehicles in larger-scale gametypes. Secondary fire launches slower-moving Tarydium shards. These are harder to connect, but when they do the result is massive damage. The secondary projectiles also allow you to knock enemies around and finish them off by pinning them to a nearby wall.
Flak Cannon:
The Flak Cannon is another staple of UT gameplay. While not as spammy as it was in the original UT, the Unreal Tournament 3 Flak Cannon still deals out huge amounts of damage. The slower rate of fire for the primary projectiles means you’ll have to time your shots more carefully, particularly when going toe-to-toe with an opponent wielding a rapid-firing weapon like the Link Gun. The Primary Flak shrapnel is still great for filling rooms with hot glowing metal death and is very much a close-range combat option. The secondary Flak grenade gives the Flak Cannon some mid-range muscle. Land a grenade on an enemy for instant gibbage, or drop one in a cluster of foes to take advantage of its splash damage.
Rocket Launcher:
UT3’s Rocket Launcher is best described as a hybrid of its UT and UT2004 equivalents. Primary fire launches a single rocket-propelled grenade which deals 100 points of damage on impact. Secondary fire allows you to load up to three rockets at once and launch them in a variety of different ways. Holding down secondary fire alone launches three rockets in a horizontal line. Tap primary fire once while loading rockets to have them launched in a spiral pattern – great if you want to do maximum damage to a small area like a Warfare node. Tap primary fire twice to launch bouncing grenades instead of rockets. The range of these grenades isn’t quite as insane as it was in the original UT, but they’re still good at clearing out tight areas.
You can also lock rockets to enemies or vehicles to have them home in towards their target. Just hold your crosshair over the target for a couple of seconds until you hear the beep. As with any weapon with splash damage, it’s best to aim for the ground near your enemy than trying to go for a direct hit. Combine loading up multiple rockets with aiming for the ground for maximum effect!
Sniper Rifle:
The king of long-range weapons. UT’s sniper rifle is fairly slow to fire, but in the hands of a player with a keen eye and sharp reflexes it’s deadly. A headshot almost always results in instant death – a s well as a word of encouragement from the announcer. Hold down secondary fire to activate your scope and zoom in. Pressing secondary fire while zoomed in will de-activate your scope.
Unlike the original UT, UT3’s rifle leaves a tracer beam when it’s fired. To get the most out of this weapon you’ll need to find a good hiding place and keep moving to avoid being spotted. The Sniper Rifle isn’t much use against vehicles, though eagle-eyed snipers can sometimes shoot exposed drivers and passengers from vehicles like the Manta and Hellbender.
Longbow AVRiL (Anti-Vehical Rocket Launcher):
UT2004’s anti-vehicle rocket launcher returns in a slightly more balanced form. Gone are the days of finding AVRiLs at your local weapon locker – you’ll have to work to find UT3’s Longbow. Fortunately the AVRiL is powerful as ever – fire rockets with the primary fire and track enemy vehicles with the secondary fire laser. Tougher vehicles will take a few hits, but lighter ones like the Manta will go down with one shot. Be careful when using the AVRiL’s targeting laser – enemies can see it too!
Redeemer:
Primary fire needs no explanation really. Fire and forget. Anything within about 50 feet is incinerated.
Secondary fire allows you to fly your warhead to a destination of your choice. Being a miniature nuclear missile its handling isn’t great, so be careful if you use it indoors. A well-placed shot – particularly from weapons like the Stinger and Shock Rifle – can take down Redeemer missiles, so don’t get too cocky. Also remember you’re completely vulnerable while you’re guiding your missile, so find a safe hiding place first!
Yup, those ARE the in-game graphics. That level of detail is in everything you come across.