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Unreal Tournament 3 Review - Part 1 - Gameplay
Submitted by Seanm07
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In 1998, Epic Games released the pioneering first-person shooter, Unreal. Several expansion packs were planned for Unreal. One of which, evolved further. Epic Games had the idea of letting players fight online against each other in the Unreal universe with an expansion pack for Unreal. As time went on, Epic Games realised the potential and created Unreal Tournament to combat Quake III Arena, winning Game of The Year – 1999 and far surpassing Quake. The latest instalment in the franchise brings us to Unreal Tournament 3 on PC, PS3 and XBox 360.

UT3 introduces the latest in massive first-person combat. The story of Unreal Tournament 3, Campaign Mode, brings the player into a massive war on an interplanetary scale, getting ride of the Tournament that made the campaign of UT and UT2003/4. Where players used to have to reach a frag limit, capture flags or destroy key power nodes for enemy bases… well, they still do, but in a completely different way.

­DeathMatch:
DeathMatch is your standard ‘Kill or be killed’ gameplay that made the UT series so incredibly popular. You are put in an arena to fight for your life by either reaching the frag limit by killing your enemies, or staying alive long enough to reach the time limit at the head of the Leaderboard.

Team DeathMatch:
DeathMatch, but with teams! The red team fights the blue team for Leaderboard supremacy. Friendly fire can be turned on, off or have only a percentage of damage taken.

Capture the FLaG:
“So all we have to do is get their flag to our base?” “Don’t you mean Field Lattice Generator?” “It looks like a flag, it waves like a flag, it’s a flag.”
Capture the Flag remains in the game as one of the key features of UT. As you can tell, the aim is to capture the enemies Field Lattice Generator (or flag) and bring it back to your own base to score a point.

Duel:
A one-v-one game type. One player will fight another player by themselves with the other players on the team spectating with either a free-roaming camera, or fixed on a player. The winner of the match stays on to fight the next member of the opposing team, while the loser goes to the back of the queue and wait for their next opportunity to get even. Again, you can play to a frag limit or time limit or whichever comes first.

Warfare:
Nodes are dotted around level. The goal? Destroy the enemy’s power node. Power nodes can’t just be destroyed though. Several nodes need to be linked together to unlock the enemy node. A connection must be made from one teams power node, all the way to the opposing teams power node. Nodes can be capture by walking into them and waiting for the node to build, using the Link Gun to speed up the process or pick up an Orb, which instantly captures a node, regardless of which team owns it. To destroy an opposing teams node, the node must be destroyed by shooting it. It can then be captured by your team.

Vehicular Capture the Flag:
Yup. Capture the Flag, with vehicles. Larger maps make good use of this with immense vehicles, some that even tower above the map! In VCTF, every player gets a hoverboard to traverse the map. Players can also be shot off the hoverboard, leaving them vulnerable to attack and will also cause them to drop the flag they are carrying.

Betrayal:
This is Instagib, with a difference. Players are divided into teams. All bots are set to “freelance”. As the team makes more kills, the team pot increases. If a player chooses to, he can kill off his own team and steal the pot for himself. He must defend himself for 30 seconds from the team, or risk losing the pot. This is a Titan Pack add-on only.

Greed:
In this game, players collect the skull of dead enemies and taking them from the opposing team’s base. Like Team DeathMatch, but where the frags don’t matter, only skulls do. This is a Titan Pack add-on only.

Also in Campaign is the ability to get special cards by finishing certain missions. Some functions the cards have is the ability to add players to your team, remove players from the opposing team, or have an Instagib match (which I stupidly selected on the final CTF match of the campaign. It was hard.). All cards are only good for one use though, so use the wisely.

You aren’t only limited to a Campaign-only game. By selecting Instant Action from the menu, you are thrust into a game-type and level of your own choice. All game-types are available to play in Instant Action. There is also a multiplayer function. You can either splitscreen, if you are on a console, or connect to the Internet and play with up to 16 players from all over the world. Unfortunately, PC users and console users can’t fight each other.

The fun doesn’t end there. Unreal Tournament 3 also ships with its own Unreal Editor, where you can make your own, incredibly in-depth levels. The editor may overwhelm a newb, but it is quite simple to learn. Within 10 minutes, people will be able to create simple layouts of a level. Of course, it wouldn’t work. But, UEd 3 is very easy to learn and can even be adapted to create your own game, as long as you have resources like textures and meshes. UEd 3 has a scripting program built in called Kismet. In works on the idea of logic programming using pictures. If you can say what you want to happen in English (or whatever your native language may be), then you will be able to use Kismet to string up the action like how you say it. If you say, “When I use the switch, I want a light to toggle”, then Kismet can do it for you. Simply set the trigger to link to a light and then connect the trigger to a toggle box, then loop it back round to the trigger for infinite usage. UEd 3 is used by many popular games companies. The next time you load up a game, look for Unreal Technologies somewhere. If it has it, then the game was made using UEd. Custom maps can also be shared and played over the Internet. Be careful, if a player doesn’t already have your map, they won’t be able to play it.

The code that UT3 uses, called UScript, can be altered to produce many effects. Originally, Instagib was a modulator (or mod, if you prefer) for UT and was introduced as a separate game-type in UT2003/4. A very famous full-game conversion mod, called Red October was made for UT2004, using the UEd and UScript, showing you what you can do to the game. Don’t like UT3? Make it better yourself!

The demands on a PC are very reasonable. A Dual Core processor is recommended to play it, but single core PC’s (like mine) can also run it quite well. The PS3 is well suited for Unreal Tournament 3 and has the ability to run custom built maps and mods. Simply put the map on a Memory Stick, put it in your PS3 and download it to your hard-drive (like me. Yeah, I’ve got it twice!). Anything you create for the PC version can be played on the PS3. Unfortunately for XBox 360 users, the compatibility for UT3 has been horribly butchered by Microsoft. Only Microsoft checked maps can be downloaded and absolutely NO custom mods will work. Also, it will not accept USB keyboard or mouse, whereas the PS3 version will. Provided you have a Dual Core, or you don’t mind turning some options down to low, get it for the PC. Also, Steam Achievements and PS3 Trophies have been made compatible!

A.I:
The A.I of UT3 are as good as always. A.I have several levels of ability, ranging from Novice, where the bots are practically docile and have a small twitch, to Godlike, where the bots are practically unstoppable. There is also the option of having adaptive difficulties. The better you get, the better they get. The crapper you get, the crapper they get.

Continues in part 2






Appreciate GTA IV a bit more.
Submitted by Seanm07
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GTA IV is an amazing game. Incredible physics, great graphics, stunningly accurate scenery. However, the complexity of GTA IV seems to be overlooked by many people.

Here is a video by myself, showing a time lapse of a subway train station. Notice that at one point not many people get on/off, and then later on lots of people appear; GTA IV simulates peak times (e.g. 5 PM when everybody gets back from work) very accurately in my opinion.






i7 860
Submitted by Seanm07
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I got my lga-1156 stuff last week, and I am surprised. I love every bit of it.
Please If you want anything to be benchmarked, then tell me. I'll gladly do it. I don't do benchmarks very often, as they honestly mean nothing, not everybody has the same memory, motherboard, overclock, and other things that can change results.

Here is the test setup
CPU: Core i7 860
RAM: Corsair XMS3 DDR3-1600MHz CAS9 (Don't give me hell about CAS9, please)
GPU: Sapphire HD 4770
Mobo: EVGA P55 FTW
CPU-HSF: ThermalTake V1 with OCZ Freeze

Lets start off with the CPU..

i7 860
I received a SLBJJ S-SPEC (B1), with a VID of 1.18, and FPO/Batch# is L927B308.
Right off the bat, I could tell I was going to be in love with this CPU.. Look at how nice she looks! :P



Anyway, put her in, and installed windows.. Once booted, I checked the CPU temp. 25c TCase.... 29-31c on the cores.. wow! Load, it goes about 55c...!!!

What REALLY surprised me was I took off the heatsink while it was idle... what the **** 46c? . Hmm, wow she runs cool even without a cooler! Load? did not test - do not want to.

I'm sure you all want to hear about how she overclocks..

I set the BCLK to 191, multi to 21 (Hopefully with the coming BIOSes you can use the turbo multis like the i7 920) CPU VCORE to 1.44 boot, and 1.42 final (after memory sizing), VTT (QPI/DRAM) to 1.425 boot, and 1.35 final.. PCH to 1.4 or so, and a few other settings. HT was on.

At first thought, I didn't think it POSTed, as it shut off, then it turned back on... went off.. (didn't look like it posted) and then came back on. looked in the BIOS.. Still said 2.8 GHz (stock). Got me real confused, but then I decided to boot. I opened CPU-Z and E-Leet (both use the CPUID SDK actually) and they both said 4GHz. I guess that was the memory sizing, and the CPU clock is set when it starts to boot.
So I started prime95 for a few hours and came back (about 11 hours into it) and it was still fine, and was loading @ about 80c. I do have a early screenshot of it.
I was very happy I could achieve a 1,200 MHz overclock (1.2 GHz) on my first try. I don't even have any references.
From what I know, the CPU Likes when you add:
-Vcore
-PCH volts
-PLL volts
-NB strap (i think its called that..) to be high
-stable RAM (I mean really solid, wont do anything when its over 1633 MHz, but will under that.)

How it compares to the 920
Honestly, the way I see it, the 860 is a Q9650 and the 920 QX9650. The 860 is like a 920, but with dual channel instead of tripple, and now has a PCI-E controller onboard. The 920 on the other hand, is marginally faster because it has tripple channel, and the QPI speeds can reach up to 7.2 GT/s (7200 MT/s) at a QPI link speed of 3600.. compared to the i7 860 which seems to operate at 4,8 GT/s or 4.27 GT/s according to the motherboard, or if CPU-Z is correct, 6.1 GT/s. Both are overclocked to 4GHz. Essentially, the link between the CPU and the northbridge (QPI) runs faster.. This means more bandwidth on the 920.

Basically, the i7 920 has more bandwidth than the 860, but really does not mean much from the way I see, they both preform almost equally.

If you want to see the build log with the motherboard, 4770, ultra 750w psu, and other hardware used reviewed, head over to my thread

http://www.overclock.net/intel-build-logs/571504-1k-i3-i5-lga-1156-build.html

Video if you want to watch it instead/as well

i7 860 Video

Bottom line:
Its a great processor, however, a Core i5 is a better deal. It gives the performance of a i7, but without hyperthreading. Nonetheless, still very, very fast.





RP_Evocity2
Submitted by Seanm07
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Yes finally after a long wait RP_Evocity2 is out! :D

The map is made by sgt.sgt and is for the game Garrysmod, he wanted to achieve a map which looks as real as possible.
The map contains shops, lots of houses, crane, a subway and much more!

You can read more at the official garrysmod.com post HERE

Mirror 1 - RP_Evocity2

Mirror 2 - RP_Evocity2

Mirror 3 - RP_Evocity2

Mirror 4 - RP_Evocity2






Tom Clancy's - HAWx
Submitted by Seanm07
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Tom Clancy's HAWx is a fighter-plane simulation game,
that introduces very interesting concepts to flying games, which will be
showcased in the video.

Story: You are a fighter pilot (duh) and you have been
with the US Air Force for a few years, and you are a great pilot. Then, after
successfully completing a mission Artemis; a global security company,
hires you to complete a wide range of missions.

Gameplay: Its really the same old fighter pilot
simulation, but there is a twist, by pressing the control key (left control on a
keyboard (PC version)) You enter a no assist mode and your on-board computers
that help you fly the plane turn off. This way, you can stall, do
flips and much more, but with the cost of the danger of crashing. This is very
fun and addictive. Another thing I would like to mention is a FREE FLIGHT mode,
which lets you fly on ANY map that you UNLOCKED, so you can enjoy the view.. or blow up
buildings..



Graphics: Great visuals, supports DirectX 9, 10, and
10.1. To TRULY enjoy the visuals, turn on SSAO filtering to high. This game is
not visually demanding, as I can run it on a 9600 GT for no problems on 1680 by
1050 with 50-60 FPS.
Note: at higher resolutions you need much more Vram for
this game, and also memory, I noticed it got a bit choppy at 1680 by 1050.

Overall: Its damn fun, and addicting. Buy it, you wont
be upset.


Rating: 9/10

Should you buy this? - Yes god damn it, its
fun!!

Can you use a joystick? - Yes you can!!

Thanks for reading!

Visit my YouTube Channel at www.youtube.com/fsfchannel
(Associated with Puregamers)
Visit Puregamers YouTube channel at www.youtube.com/puregamersUK